If you’re searching for why Horses is suddenly trending or how the banned indie horror title became a bestseller, the short answer is simple: controversy drove curiosity, and curiosity drove sales. But the unexpected rise of Horses hasn’t erased the financial risk facing its creators, Santa Ragione. Despite the buzz, the studio admits it’s still fighting to stay afloat, even as the game climbs charts on alternative storefronts. For fans following the story since its Steam ban two years ago, the situation feels both triumphant and alarming at the same time. The game’s comeback is real — but so is the danger behind it.
When Horses was abruptly banned from Steam, the consequences were immediate and devastating for Santa Ragione. Studio cofounder and producer Pietro Righi Riva recalls making one of the hardest phone calls of his career. He had to tell director Andrea Lucco Borlera — an Italian filmmaker making his first game — that their long-awaited project might never see daylight. According to Riva, the ban shattered their financial plan and pushed the studio dangerously close to closure. The emotional weight was heavy, especially knowing Horses had been Borlera’s passion project for years.
Against all expectations, Horses found its audience anyway. After Riva published a detailed account of the game’s bans across multiple storefronts, the story quickly spread among journalists, developers, and curious players. Many wanted to know what made the title “too objectionable” for Steam — especially given far more controversial games openly available on the platform. That intrigue turned Horses into a viral talking point, driving traffic to GOG.com, where it suddenly became a bestseller. The game evolved from underdog to indie sensation almost overnight.
The sudden spike in sales didn’t happen by chance. The Horses ban became a rallying point, igniting conversations about censorship, indie freedom, and platform double standards. Gamers love a mystery — especially one involving an unexplained removal. As word spread, more players purchased the game simply to understand the controversy. Social platforms amplified the moment, positioning Horses as the latest cult favorite in the indie horror space. Yet, for Santa Ragione, virality doesn’t equal long-term stability.
While the team is grateful for the surge in support, Riva says the financial crisis is far from over. The unexpected sales bump means he can finally return a significant portion of the $100,000 he borrowed to keep the studio alive. But even with the newfound attention, Santa Ragione is still operating on razor-thin margins. The studio has survived the initial shock, but stability remains out of reach. Riva is transparent: the success of Horses doesn’t magically erase two years of financial strain.
Part of the challenge is that viral success rarely translates into sustainable revenue for indie developers. While Horses may be a temporary hit, Santa Ragione must still navigate platform bans, limited distribution, and uncertain future sales. The situation highlights how one breakthrough game is often not enough for a small studio to secure its future. Riva remains cautiously optimistic, acknowledging the momentum but refusing to assume it will last. The relief is real, but so is the fear underlying it.
For now, the success of Horses buys Santa Ragione a little more time — and a louder platform. The studio hopes the moment will spark a discussion about how indie games are judged, restricted, and supported across digital storefronts. But while fans celebrate the game’s resurgence, Riva is clear: the battle isn’t over. Whether the studio ultimately survives depends on whether this momentum continues or fades as quickly as it arrived. Horses may be a hit, but Santa Ragione’s future is still hanging in the balance.
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