Jenny Jiao Hsia and AP Thomson’s Consume Me is not your typical indie game — it’s an honest, self-reflective, and darkly comedic dive into diet culture and disordered eating. Consume Me is a raw and funny memoir in video game form, transforming real-life struggles with food and control into a puzzle game that’s equal parts absurd, clever, and emotional.
In Consume Me, numbers take center stage — calories, “bites,” and self-imposed limits. The game mirrors the constant calculations that define diet culture, turning something painful into interactive storytelling. Hsia, the game’s creator and central figure, invites players into her teenage years, where every meal is both a challenge and a ritual.
Players organize foods — like tomatoes, kale, and pasta — shaped as Tetris-like blocks, fitting them carefully onto a plate to stay within strict bite limits. It’s the logic of gaming turned inside out: strategy and optimization, but in service of control and anxiety rather than power and progress.
Unlike traditional games where food symbolizes strength and recovery, Consume Me redefines what nourishment means. In Final Fantasy XV, a beautifully rendered croque madame boosts attack stats. In Skyrim, a cabbage restores health. Even in The Legend of Zelda: Tears of the Kingdom, a simple mushroom skewer restores hearts.
But here, food is not about restoration — it’s about restraint. The familiar language of game stats becomes a commentary on diet culture itself, forcing players to question what “winning” looks like when every bite feels like failure or success.
What makes Consume Me a raw and funny memoir in video game form is how it balances vulnerability with biting humor. Hsia and Thomson use absurdity not to make light of the topic but to show its emotional complexity. The game’s exaggerated calorie math, bizarrely shaped foods, and self-imposed rules echo the obsessive routines so many experience but rarely articulate.
This mix of darkness and comedy makes Consume Me both disarming and deeply relatable. It’s a game about eating, but also about identity, control, and self-worth — themes rarely explored so personally in interactive media.
In a gaming landscape filled with power fantasies and action-heavy narratives, Consume Me stands out as something raw, funny, and human. Its autobiographical nature gives it authenticity; its game mechanics make it unforgettable.
For anyone drawn to indie games that blend storytelling and emotional honesty, Consume Me is a must-play. It shows how video games can go beyond escapism — becoming art that reflects our most personal struggles.
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