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Developers Were Told to Use AI Tools Developers working on an unannounced shooter game were told to use artificial intelligence tools as part of their work, according to a report by Bloomberg. The tools reportedly included Anthropic’s Claude, alongside services from other AI companies. The report says the instruction came from the game’s developers...
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Developers Were Told to Use AI Tools Developers working on an unannounced shooter game were told to use artificial intelligence tools as part of their work, according to a report by Bloomberg. The tools reportedly included Anthropic’s Claude, alongside services from other AI companies. The report says the instruction came from the game’s developers’ leadership, which encouraged staff to experiment with the tools. That detail has drawn attention because the project has not been publicly announced, and the use of generative AI in game development remains a subject of debate across the industry. Bloomberg’s account describes AI use as something developers were asked to try, rather than establishing that the game itself was built with AI or that AI-generated material appears in its final release. The mention of Claude identifies one of the tools cited in the report, but it does not, by itself, specify which tasks developers used it for or how extensively they relied on it. For now, the reported guidance offers a limited glimpse into the team’s working process: developers were encouraged to use AI tools, including Claude, while working on a shooter that has yet to be announced. The Game Remains Unannounced Despite reports that developers at Ubisoft were told to use generative AI tools while working on a new shooter, the game itself has not been announced. The report describes an internal project, not a formally revealed title. Ubisoft has not publicly presented the shooter or shared details about it. That distinction matters: the reported use of AI tools does not mean players have been given a name, release date, platform list, trailer, or other official information about the game. Nor does the report amount to a public announcement from the company. For now, the project remains unannounced, and the available information comes from the source’s account of what developers were told. Until Ubisoft makes a formal reveal, readers should treat the shooter as an unrevealed project rather than a game with confirmed public features. The report may draw attention to how developers were instructed to work, but it does not change the project’s announcement status. Any details beyond what the source reports should not be taken as established facts. What the Source Confirms The reported instruction concerns developers working on a new game at a major studio: they were told to use AI tools while making it. The named tool in the account is Google Gemini. Those details set the limits of what can be stated about the instruction: it identifies a direction given to developers and names one AI product, but does not describe a specific task or workflow. The report does not establish that Gemini was the only tool developers were asked to use, nor does naming it show how, when, or how often anyone used it. It also does not specify which developers received the instruction, whether they followed it, or what the tool was expected to contribute. The account therefore supports a narrow description: developers were reportedly told to use AI tools, and Google Gemini was identified by name. Anything beyond that would go further than the information provided. What Is Not Known The source leaves several important questions unanswered. It does not provide further details about the game, including its genre, setting, mechanics, or planned platforms. It also does not name the developers involved or explain their roles on the project. Although developers were reportedly told to use AI tools, the source does not specify which tools they were expected to use, what tasks those tools might support, or how extensively AI would be incorporated into development. There is no further information about whether the instruction applies to every part of production or only to particular tasks. The source also does not describe any limits, guidance, or requirements attached to the use of AI. As a result, it is not possible to tell how the developers interpreted the direction or what effect it may have on the finished game. With the game still unannounced, those details remain unclear; the report offers no additional confirmation about the project or its development beyond the stated instruction.
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