Adobe Premiere Pro & After Effects on Windows on Arm: What You Need to Know in 2025
Are you a video editor or motion graphics designer considering a Windows on Arm device? You're likely wondering about the compatibility and performance of your essential creative tools. Adobe has finally released public beta versions of Adobe Premiere Pro and After Effects for Windows on Arm, alongside Audition and Media Encoder. This is a significant step forward for users of these powerful devices, but it's crucial to understand that these beta versions come with some limitations. In this post, we'll dive into what these new releases mean for your workflow, highlighting both the exciting possibilities and the current features you might find missing.
Understanding the Current State of Adobe Premiere Pro on Arm
While the arrival of native Adobe Premiere Pro on Arm is exciting, it's important to manage expectations, especially during this beta phase. For Premiere Pro, several key features are currently unavailable. This includes critical support for third-party extensions, which many professionals rely on for specialized workflows. Additionally, raw video formats like ProRes are not yet supported, nor is hardware-accelerated playback and export for common H.264 and HEVC MP4 files. Adobe has indicated that some of these, like ProRes support, will arrive in future updates. However, specific features such as the Loudness Radar effect, export to Wraptor DCP, import/export of GoPro CineForm content, and export to P2 Movie format are explicitly stated to not be coming to the Windows on Arm version, even in the final release. This means users heavily dependent on these particular functionalities might need to adjust their workflows or consider alternative solutions.
Navigating After Effects on Arm: Known Issues and Future Updates
Similar to Premiere Pro, Adobe After Effects on Arm also has its set of limitations in the public beta. Users will find that ProRes support is absent, along with the inability to import or export crucial formats such as ARRIRAW, SWF, GoPro CinePro, JPEG20000 in MXF, and WMV. Furthermore, importing MotionJPEG and MKV files isn't currently supported, and there's no hardware-accelerated playback or export for H.264 and HEVC in MP4. A significant point for After Effects users is the need for third-party plug-ins to be updated for the Windows on Arm architecture. This means your existing plug-in library may not function as expected, requiring developers to release compatible versions. Adobe is actively working with third-party developers, and an SDK update for Windows on Arm is expected to facilitate this transition.
Optimizing Your Workflow with Adobe on Windows on Arm
Despite the current beta limitations, the native release of Adobe Premiere Pro and After Effects on Windows on Arm marks a significant milestone. For many users, particularly those with less demanding workflows or who primarily use Adobe's core functionalities, these native versions will offer a much smoother and more efficient experience compared to emulation. As Adobe continues to refine these applications and third-party developers update their plug-ins, the full potential of Windows on Arm for creative professionals will become increasingly evident. When considering a Windows on Arm device for your creative work, it's essential to assess your specific needs and current reliance on the features and plugins mentioned. Staying informed about Adobe's official announcements and community discussions will be key to optimizing your setup as these applications evolve.
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